M:tG card similarity search
1R · Creature — Goblin Warrior
Prevent all damage that Goblin Furrier would deal to snow creatures. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hallowed Healer | 2W | Creature — Human Cleric | {T}: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard. 1/1 |
Incendiary Oracle | 1R | Creature — Human Shaman | {1}{R}: Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. 2/2 |
Goblin King | 1RR | Creature — Goblin | Other Goblins get +1/+1 and have mountainwalk. 2/2 |
Restrain | 2W | Instant | Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. |
Benevolent Ancestor | 2W | Creature — Spirit | Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4 |
Harvestguard Alseids | 2W | Enchantment Creature — Nymph | Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. 2/3 |
Illusionary Mask | 2 | Artifact | {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. |
Argivian Blacksmith | 1WW | Creature — Human Artificer | {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 2/2 |
Remedy | 1W | Instant | Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. |
Encircling Fissure | 2W | Instant | Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |