M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Underworld Fires | 1R | Sorcery | Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
| Hidden Herd | G | Enchantment | When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. |
| A-Meria's Outrider | 4R | Creature — Elf Archer | Reach Domain — When Meria's Outrider enters the battlefield, it deals damage equal to the number of basic land types among lands you control to any target. 4/4 |
| City of Traitors | Land | When you play another land, sacrifice City of Traitors. {T}: Add {C}{C}. | |
| Maelstrom Pulse | 1BG | Sorcery | Destroy target nonland permanent and all other permanents with the same name as that permanent. |
| Brink of Disaster | 2BB | Enchantment — Aura | Enchant creature or land When enchanted permanent becomes tapped, destroy it. |
| Artillery Blast | 1W | Instant | Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control. |
| Dark Temper | 2R | Instant | Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. |
| Strength-Testing Hammer | 1 | Artifact — Equipment | Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3} |
| Getaway Glamer | W | Instant | Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power. |