M:tG card similarity search
R · Creature — Goblin Warrior
Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. 1/1
Name | Mana | Type | Text |
---|---|---|---|
A-Elven Bow | G | Artifact — Equipment | When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3} |
A-Mr. Orfeo, the Boulder | 1BRG | Legendary Creature — Rhino Warrior | Whenever you attack, double target creature's power until end of turn. 3/4 |
Mr. Orfeo, the Boulder | 1BRG | Legendary Creature — Rhino Warrior | Whenever you attack, double target creature's power until end of turn. 2/4 |
Chaos Imps | 4RR | Creature — Imp | Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5 |
Aurochs Herd | 5G | Creature — Aurochs | Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 4/4 |
Briar Shield | G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. |
Maw of Kozilek | 3R | Creature — Eldrazi Drone | Devoid (This card has no color.) {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.) 2/5 |
Bloodvial Purveyor | 2BB | Creature — Vampire | Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. 5/6 |
A-Cloister Gargoyle | 1W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3 |
Hammerheim Deadeye | 3R | Creature — Giant Warrior | Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. 3/3 |