M:tG card similarity search
R · Creature — Goblin Scout
Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Diabolic Tutor | 2BB | Sorcery | Search your library for a card, put that card into your hand, then shuffle. |
Planar Portal | 6 | Artifact | {6}, {T}: Search your library for a card, put that card into your hand, then shuffle. |
Specter's Shriek | B | Sorcery | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand. |
Burning Wish | 1R | Sorcery | You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish. |
Search for Glory | 2W | Snow Sorcery | Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.) |
Blazing Specter | 2BR | Creature — Specter | Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. 2/2 |
Rag Man | 2BB | Creature — Human Minion | {B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn. 2/1 |
Elder Brain | 5BB | Creature — Horror | Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 6/6 |
Fire-Omen Crane | 3RR | Creature — Bird Spirit | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls. 3/3 |
Bend or Break | 3R | Sorcery | Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. |