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17 May 2024: Card library updated.

Goblin Haberdasher

2R · Creature — Goblin Hatificer

Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. 2/2

Similar cards

Color identity:
NameManaTypeText
Zhur-Taa Goblin RGCreature — Goblin Berserker Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) 2/2
Mardu Scout RRCreature — Goblin Scout Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/1
Goblin Mountaineer RCreature — Goblin Scout Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1
Marsh Goblins BRCreature — Goblin Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
Goblin Patrol RCreature — Goblin Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/1
Goblin Grappler RCreature — Goblin Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 1/1
Goblin Chieftain 1RRCreature — Goblin Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. 2/2
Nimble Birdsticker 2RCreature — Goblin Reach (This creature can block creatures with flying.) 2/3
Steamflogger Temp 1RCreature — Goblin Rigger {6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 2/1
Goblin General 1RRCreature — Goblin Warrior Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. 1/1
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