M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Warg Rider | 4B | Creature — Orc Warrior | Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/3 |
Myr Adapter | 3 | Artifact Creature — Myr | Myr Adapter gets +1/+1 for each Equipment attached to it. 1/1 |
Lashwrithe | 4 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.) |
Hunted Phantasm | 1UU | Creature — Spirit | Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens. 4/6 |
Sunhome Guildmage | RW | Creature — Human Wizard | {1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. 2/2 |
Goblin Girder Gang | 3R | Creature — Goblin Employee | Reach Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat. Goblin Girder Gang gets +1/+0 for each result stored on it. 0/4 |
Sea Sprite | 1U | Creature — Faerie | Flying, protection from red 1/1 |
Weatherseed Faeries | 2U | Creature — Faerie | Flying, protection from red 2/1 |
Goblin Battle Jester | 3R | Creature — Goblin | Whenever you cast a red spell, target creature can't block this turn. 2/2 |
Hazerider Drake | 2WU | Creature — Drake | Flying, protection from red 2/3 |