M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Goblin Anarchomancer | RG | Creature — Goblin Shaman | Each spell you cast that's red or green costs {1} less to cast. 2/2 |
Scorchwalker | 3R | Creature — Elemental | Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. 5/1 |
Daybreak Charger | 1W | Creature — Unicorn | When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1 |
Fortress Cyclops | 3RW | Creature — Cyclops Soldier | Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. 3/3 |
Elvish Champion | 1GG | Creature — Elf | Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2 |
Goblin Settler | 3R | Creature — Goblin | When Goblin Settler enters the battlefield, destroy target land. 1/1 |
Burrenton Shield-Bearers | 4W | Creature — Kithkin Soldier | Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. 3/3 |
Ceremonial Groundbreaker | 1GW | Artifact — Equipment | Equipped creature gets +2/+1 and has trample. Equip Citizen {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
Bloodthrone Vampire | 1B | Creature — Vampire | Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. 1/1 |