M:tG card similarity search
R · Creature — Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1
Name | Mana | Type | Text |
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The Red Terror | 3R | Legendary Creature — Tyranid | Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror. 4/3 |
Torbran, Thane of Red Fell | 1RRR | Legendary Creature — Dwarf Noble | If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. 2/4 |
Spikeshot Elder | R | Creature — Goblin Shaman | {1}{R}{R}: Spikeshot Elder deals damage equal to its power to any target. 1/1 |
Spikeshot Goblin | 2R | Creature — Goblin Shaman | {R}, {T}: Spikeshot Goblin deals damage equal to its power to any target. 1/2 |
Avenging Druid | 2G | Creature — Human Druid | Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. 1/3 |
Zara, Renegade Recruiter | 3UR | Legendary Creature — Human Pirate | Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. 4/3 |
Kheru Mind-Eater | 2B | Creature — Vampire | Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards. 1/3 |
Fateful Showdown | 2RR | Instant | Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. |
Awaken the Maelstrom | Sorcery | Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls. | |
Haunted Cadaver | 3B | Creature — Zombie | Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |