Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Lookout

1R · Creature — Goblin

{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Wee Champion RCreature — Minotaur Child Guest Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion. 0/1
Gift of Wrath 3REnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Zhang He, Wei General 3BBLegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. 4/2
Firefright Mage RCreature — Goblin Spellshaper {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. 1/1
Feral Instinct 1GInstant Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Fevered Strength 2BInstant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Krovikan Elementalist BBCreature — Human Wizard {2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. 1/1
Horde of Boggarts 3RCreature — Goblin Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. */*
Loxodon Stalwart 3WWCreature — Elephant Soldier Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3
Setessan Griffin 4WCreature — Griffin Flying {2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn. 3/2
Page 130