Card Codex

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17 May 2024: Card library updated.

Goblin Lookout

1R · Creature — Goblin

{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Might of the Nephilim 1GInstant Target creature gets +2/+2 until end of turn for each of its colors.
Goblin Diplomats 1RCreature — Goblin {T}: Each creature attacks this turn if able. 2/1
Flare of Faith 1WInstant Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
Bloodstone Goblin 1RCreature — Goblin Warrior Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2
Echoing Courage 1GInstant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Mogg Alarm 1RRSorcery You may sacrifice two Mountains rather than pay this spell's mana cost. Create two 1/1 red Goblin creature tokens.
Snarling Warg 3BCreature — Wolf Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. 3/4
Hunger of the Nim 1BSorcery Target creature gets +1/+0 until end of turn for each artifact you control.
Jund Plane — Alara Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Sunhome Guildmage RWCreature — Human Wizard {1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. 2/2
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