M:tG card similarity search
4RR · Creature — Goblin Warrior
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens. 3/3
Name | Mana | Type | Text |
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Restless Spire | Land | Restless Spire enters the battlefield tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1. | |
Opal Guardian | WWW | Enchantment | When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. |
Ironroot Warlord | 1GW | Creature — Treefolk Soldier | Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token. */5 |
Butcher of Malakir | 5BB | Creature — Vampire Warrior | Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. 5/4 |
Red Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. |
Grishnákh, Brash Instigator | 2R | Legendary Creature — Goblin Soldier | When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. 1/1 |
Endless Swarm | 5GGG | Sorcery | Create a 1/1 green Snake creature token for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
Gruul Spellbreaker | 1RG | Creature — Ogre Warrior | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3 |
Impelled Giant | 4RR | Creature — Giant Warrior | Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. 3/3 |
Heron-Blessed Geist | 4W | Creature — Spirit | Flying {3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. 3/3 |