M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Genju of the Spires | R | Enchantment — Aura | Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. |
Mindwrack Liege | 3U/RU/RU/R | Creature — Horror | Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. 4/4 |
Master's Manufactory | Artifact | {T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn. | |
Forth Eorlingas! | XRW | Sorcery | Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. |
Daring Piracy | 2R | Enchantment | At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step. |
Ghor-Clan Wrecker | 3R | Creature — Human Warrior | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) 2/2 |
Sun Quan, Lord of Wu | 4UU | Legendary Creature — Human Soldier | Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) 4/4 |
Orzhov Keyrune | 3 | Artifact | {T}: Add {W} or {B}. {W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. |
Gideon's Defeat | W | Instant | Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life. |
Orcish Captain | R | Creature — Orc Warrior | {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |