Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Outlander

BR · Creature — Goblin Scout

Protection from white 2/2

Similar cards

Color identity:
NameManaTypeText
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Night Clubber 1BBCreature — Human Warrior When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn. Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/2
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Scepter of Dominance 1WWArtifact {W}, {T}: Tap target permanent.
Myojin of Life's Web 6GGGLegendary Creature — Spirit Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. 8/8
Pheres-Band Warchief 3GCreature — Centaur Warrior Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample. 3/3
Skarrgan Pit-Skulk GCreature — Human Warrior Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it. 1/1
Jungle Wayfinder 2GCreature — Elf Warrior When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle. 3/3
Myojin of Night's Reach 5BBBLegendary Creature — Spirit Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand. 5/2
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