M:tG card similarity search
R · Creature — Goblin
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/1
Name | Mana | Type | Text |
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Crackling Emergence | 1R | Enchantment — Aura | Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. |
Ultramarines Honour Guard | 3W | Creature — Astartes Warrior | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other creatures you control get +1/+1. 2/2 |
Big Winner | 3R | Creature — Ogre Warrior Guest | Big Winner has trample as long as you control a stickered permanent. 5/2 |
Mana Clash | R | Sorcery | You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. |
Soaring Show-Off | 2U | Creature — Bird Warrior | Flying When Soaring Show-Off enters the battlefield, each player draws a card. 2/2 |
Unstoppable Ash | 3G | Creature — Treefolk Warrior | Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. 5/5 |
Lightning Cloud | 3R | Enchantment | Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target. |
Vexing Shusher | R/GR/G | Creature — Goblin Shaman | This spell can't be countered. {R/G}: Target spell can't be countered. 2/2 |
Mizzix, Replica Rider | 4R | Legendary Creature — Goblin Wizard | Flying Whenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) 4/5 |
Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |