Card Codex

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17 May 2024: Card library updated.

Goblin Pyromancer

3R · Creature — Goblin Wizard

When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. 2/2

Similar cards

Color identity:
NameManaTypeText
Absolute Law 1WEnchantment All creatures have protection from red.
Three-Headed Goblin 3RRCreature — Goblin Mutant Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) 3/3
Assembly-Worker 3Artifact Creature — Assembly-Worker {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2
Devotee of Strength 2GCreature — Naga Wizard {4}{G}: Target creature gets +2/+2 until end of turn. 3/2
Celestial Sword 6Artifact {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Goblin Outlander BRCreature — Goblin Scout Protection from white 2/2
Daybreak Combatants 2RCreature — Human Warrior Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Battle Cry Goblin 1RCreature — Goblin {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. 2/2
Goblin Wizardry 3RInstant Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Survey the Wreckage 4RSorcery Destroy target land. Create a 1/1 red Goblin creature token.
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