M:tG card similarity search
2RR · Creature — Goblin Warrior
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Razortip Whip | 2 | Artifact | {1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker. |
Sarkhan's Catharsis | 4R | Instant | Sarkhan's Catharsis deals 5 damage to target player or planeswalker. |
Searing Flesh | 6R | Sorcery | Searing Flesh deals 7 damage to target opponent or planeswalker. |
Telim'Tor's Darts | 2 | Artifact | {2}, {T}: Telim'Tor's Darts deals 1 damage to target player or planeswalker. |
Hardened Scales | G | Enchantment | If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. |
Tchotchke Elemental | G | Creature — Elemental | Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter. Tchotchke Elemental gets +1/+1 for each knickknack counter on it. 1/1 |
Scorching Missile | 3R | Sorcery | Scorching Missile deals 4 damage to target player or planeswalker. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Phantom Centaur | 2GG | Creature — Centaur Spirit | Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0 |
Untamed Pup | Creature — Werewolf | Trample Other Wolves and Werewolves you control have trample. {3}{G}: Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Dormant Grove | 3G | Enchantment | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. |