M:tG card similarity search
2RR · Creature — Goblin Warrior
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker. 3/4
Name | Mana | Type | Text |
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Orcish Mine | 1RR | Enchantment — Aura | Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller. |
Storm Entity | 1R | Creature — Elemental | Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. 1/1 |
A-Sigil of Myrkul | 1B | Enchantment | At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) |
Sigil of Myrkul | 2B | Enchantment | At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) |
Knighted Myr | 2W | Artifact Creature — Myr Knight | {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. 2/2 |
Midnight Clock | 2U | Artifact | {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
Optimus Prime, Hero | 3URW | Legendary Artifact Creature — Robot | More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.) At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) When Optimus Prime dies, return it to the battlefield converted under its owner's control. 4/8 |
Bring Low | 3R | Instant | Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. |
Aeronaut Cavalry | 4W | Creature — Human Soldier | Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control. 3/4 |
Ravenous Squirrel | B/G | Creature — Squirrel | Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card. 1/1 |