M:tG card similarity search
2R · Snow Creature — Goblin Warrior
{T}: Target creature can't block this turn. {S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Goblin Flotilla | 2R | Creature — Goblin | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2 |
Caterwauling Boggart | 3R | Creature — Goblin Shaman | Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.) 2/2 |
Auntie's Snitch | 2B | Creature — Goblin Rogue | Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. 3/1 |
Prized Unicorn | 3G | Creature — Unicorn | All creatures able to block Prized Unicorn do so. 2/2 |
Stormkeld Vanguard | 4GG | Creature — Giant Warrior | Stormkeld Vanguard can't be blocked by creatures with power 2 or less. 6/7 |
Frenzied Saddlebrute | 4R | Creature — Orc Warrior | Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. 5/4 |
Grappling Sundew | 1G | Creature — Plant | Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) 0/4 |
Minotaur Skullcleaver | 2R | Creature — Minotaur Berserker | Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. 2/2 |
Scurry of Gremlins | 2RW | Enchantment | When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn. |
Roar of Challenge | 2G | Sorcery | All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater. |