Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Secret Agent

2R · Creature — Goblin Rogue

First strike At the beginning of your upkeep, reveal a card from your hand at random. 2/2

Similar cards

Color identity:
NameManaTypeText
Jund Plane — Alara Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Psychic Battle 3UUEnchantment Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
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Augury Adept 1W/UW/UCreature — Kithkin Wizard Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value. 2/2
Boggart Brute 2RCreature — Goblin Warrior Menace (This creature can't be blocked except by two or more creatures.) 3/2
Safewright Quest G/WSorcery Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Kessig Prowler GCreature — Werewolf Horror {4}{G}: Transform Kessig Prowler. 2/1
Carrier Pigeons 3WCreature — Bird Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1
Harper Recruiter 2WCreature — Human Warrior Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. 3/1
Telim'Tor's Edict RInstant Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.
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