M:tG card similarity search
3R · Creature — Goblin
When Goblin Settler enters the battlefield, destroy target land. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Invading Manticore | 5R | Creature — Zombie Manticore | When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5 |
| Gemrazer | 3G | Creature — Beast | Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. 4/4 |
| Zhur-Taa Goblin | RG | Creature — Goblin Berserker | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) 2/2 |
| King's Assassin | 1BB | Creature — Human Assassin | {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. 1/1 |
| Magmatic Scorchwing | 3RR | Creature — Dragon | Flying When Magmatic Scorchwing enters the battlefield, if there are no nonbasic land cards in your library, Magmatic Scorchwing deals 3 damage to any target. 4/4 |
| Voyaging Satyr | 1G | Creature — Satyr Druid | {T}: Untap target land. 1/2 |
| Goblin Chirurgeon | R | Creature — Goblin Shaman | Sacrifice a Goblin: Regenerate target creature. 0/2 |
| Accursed Centaur | B | Creature — Zombie Centaur | When Accursed Centaur enters the battlefield, sacrifice a creature. 2/2 |
| Marsh Goblins | BR | Creature — Goblin | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
| Kogla, the Titan Ape | 3GGG | Legendary Creature — Ape | When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn. 7/6 |