Card Codex

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17 May 2024: Card library updated.

Goblin Shortcutter

1R · Creature — Goblin Scout

When Goblin Shortcutter enters the battlefield, target creature can't block this turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Vine Mare 2GGCreature — Elemental Horse Hexproof (This creature can't be the target of spells or abilities your opponents control.) Vine Mare can't be blocked by black creatures. 5/3
Prized Unicorn 3GCreature — Unicorn All creatures able to block Prized Unicorn do so. 2/2
Rampart Smasher R/GR/GR/GR/GCreature — Giant Rampart Smasher can't be blocked by Knights or Walls. 5/5
Cephalid Facetaker 2UCreature — Cephalid Rogue Cephalid Facetaker can't be blocked. At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked." 1/4
Wilson, Subtle Bear 1GULegendary Creature — Bear Warrior Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. 3/3
Resilient Roadrunner 1RCreature — Bird Haste, protection from Coyotes {3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. 2/2
Academic Dispute RInstant Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Goblin Smuggler 2RCreature — Goblin Rogue Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn. 2/2
Metathran Transport 1UUCreature — Metathran Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Wall of Dust 2RCreature — Wall Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4
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