Card Codex

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17 May 2024: Card library updated.

Goblin Shrine

1RR · Enchantment — Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

Similar cards

Color identity:
NameManaTypeText
Earth Surge 3GEnchantment Each land gets +2/+2 as long as it's a creature.
Boggart Mob 3BCreature — Goblin Warrior Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token. 5/5
Mudbutton Torchrunner 2RCreature — Goblin Warrior When Mudbutton Torchrunner dies, it deals 3 damage to any target. 1/1
Aura Barbs 2RInstant — Arcane Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Boggart Sprite-Chaser 1RCreature — Goblin Warrior As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. 1/2
Soltari Priest WWCreature — Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1
Oraxid 3UCreature — Crab Beast Protection from red 2/3
Goblin Test Pilot 1URCreature — Goblin Pilot Wizard Flying {T}: Goblin Test Pilot deals 2 damage to any target chosen at random. 0/2
War-Torch Goblin RCreature — Goblin Warrior {R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature. 1/1
Hordeling Outburst 1RRSorcery Create three 1/1 red Goblin creature tokens.
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