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17 May 2024: Card library updated.

Goblin Shrine

1RR · Enchantment — Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

Similar cards

Color identity:
NameManaTypeText
Goblin Spelunkers 2RCreature — Goblin Warrior Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/2
Goblin Arsonist RCreature — Goblin Shaman When Goblin Arsonist dies, you may have it deal 1 damage to any target. 1/1
Ivory Guardians 4WWCreature — Giant Cleric Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. 3/3
Goblin Wardriver RRCreature — Goblin Warrior Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 2/2
Scuzzback Scrapper R/GCreature — Goblin Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/1
Krenko's Enforcer 1RRCreature — Goblin Warrior Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/2
Baki's Curse 2UUSorcery Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Dralnu's Crusade 1BREnchantment All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.
Wildfire 4RRSorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Gravel-Hide Goblin 1RCreature — Goblin Shaman {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. 2/1
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