Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Sky Raider

2R · Creature — Goblin Warrior

Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2

Similar cards

Color identity:
NameManaTypeText
Maarika, Brutal Gladiator 2BRGLegendary Creature — Human Warrior Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. 7/4
Mistmoon Griffin 3WCreature — Griffin Flying When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. 2/2
Skatewing Spy 3UCreature — Vedalken Rogue Mutant {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Faerie Slumber Party 4UUSorcery Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
Ageless Sentinels 3WCreature — Wall Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) 4/4
Gravelgill Duo 2U/BCreature — Merfolk Rogue Warrior Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/1
Shrieking Grotesque 2WCreature — Gargoyle Flying When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card. 2/1
Thrummingbird 1UCreature — Phyrexian Bird Horror Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
Herald of Vengeance 3WWCreature — Angel Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5
Raphael, Fiendish Savior 3BRLegendary Creature — Devil Noble Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 4/4
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