M:tG card similarity search
2R · Creature — Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Pierce the Sky | 1G | Instant | Pierce the Sky deals 7 damage to target creature with flying. |
| Shredding Winds | 2G | Instant | Shredding Winds deals 7 damage to target creature with flying. |
| Soldier of the Grey Host | 3W | Creature — Spirit Soldier | Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
| Diplomacy of the Wastes | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. |
| Goblin Goon | 3R | Creature — Goblin Mutant | Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. 6/6 |
| Attempted Murder | XBB | Sorcery | Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow. |
| Hexbane Tortoise | 2G | Creature — Turtle | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 3/2 |
| Yusri, Fortune's Flame | 1UR | Legendary Creature — Efreet | Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. 2/3 |
| Neyith of the Dire Hunt | 2GG | Legendary Creature — Human Warrior | Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3 |
| Suq'Ata Firewalker | 1UU | Creature — Human Wizard | Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to any target. 0/1 |