M:tG card similarity search
2R · Creature — Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Kilnmouth Dragon | 5RR | Creature — Dragon | Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target. 5/5 |
| Din of the Fireherd | 5B/RB/RB/R | Sorcery | Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. |
| Goblin Rock Sled | 1R | Creature — Goblin | Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. 3/1 |
| Devils' Playground | 4RR | Sorcery | Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." |
| Canyon Drake | 2RR | Creature — Drake | Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. 1/2 |
| Sproutwatch Dryad | 1GG | Creature — Dryad | At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 3/3 |
| Gift of Wrath | 3R | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. |
| Guildpact Informant | 2U | Creature — Faerie Rogue | Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
| Dark Revenant | 3B | Creature — Spirit | Flying When Dark Revenant dies, put it on top of its owner's library. 2/2 |
| Skyshroud Vampire | 3BB | Creature — Vampire | Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. 3/3 |