Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Smuggler

2R · Creature — Goblin Rogue

Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Distorted Curiosity 2USorcery Corrupted — This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.
Arclight Phoenix 3RCreature — Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. 3/2
Benthic Giant 5UCreature — Giant Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5
Lens Flare 4WInstant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.
Blue Sun's Twilight XUUSorcery Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Be'lakor, the Dark Master 3UBRLegendary Creature — Demon Noble Flying Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. 6/5
Creepy Puppeteer 3RCreature — Human Rogue Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. 4/3
Prossh, Skyraider of Kher 3BRGLegendary Creature — Dragon When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. 5/5
Armored Transport 3Artifact Creature — Construct Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Flesh 3BGSorcery Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
Page 417