M:tG card similarity search
R · Creature — Goblin Rogue
Play with the top card of your library revealed. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Goblin Anarchomancer | RG | Creature — Goblin Shaman | Each spell you cast that's red or green costs {1} less to cast. 2/2 |
Enterprising Scallywag | 1R | Creature — Goblin Pirate | At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.) 2/2 |
Moggcatcher | 2RR | Creature — Human Mercenary | {3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle. 2/2 |
Nissa, Genesis Mage | 5GG | Legendary Planeswalker — Nissa | [+2]: Untap up to two target creatures and up to two target lands. [−3]: Target creature gets +5/+5 until end of turn. [−10]: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Loyalty 5 |
Starving Revenant | 2BB | Creature — Spirit Horror | When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. 4/4 |
Douse | 2U | Enchantment | {1}{U}: Counter target red spell. |
Diabolic Revelation | X3BB | Sorcery | Search your library for up to X cards, put those cards into your hand, then shuffle. |
Akki Drillmaster | 2R | Creature — Goblin Shaman | {T}: Target creature gains haste until end of turn. 2/2 |
Rakdos Augermage | BBR | Creature — Human Wizard | First strike {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery. 3/2 |
Eternal Dominion | 7UUU | Sorcery | Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) |