Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Tunneler

1R · Creature — Goblin Rogue

{T}: Target creature with power 2 or less can't be blocked this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Scooch 1BInstant Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card.
Crookclaw Transmuter 3UCreature — Bird Wizard Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1
Imperial Recruiter 2RCreature — Human Advisor When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1
Cursed Totem 2Artifact Activated abilities of creatures can't be activated.
Infiltrator il-Kor 4UCreature — Kor Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/1
Ydwen Efreet RRRCreature — Efreet Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. 3/6
Blazing Archon 6WWWCreature — Archon Flying Creatures can't attack you. 5/6
The Master, Mesmerist 2UBLegendary Creature — Time Lord Rogue {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. 3/3
Caught Red-Handed 4RInstant This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Magic Missile 1RRSorcery This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Page 133