M:tG card similarity search
R · Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery
Name | Mana | Type | Text |
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Clout of the Dominus | U/R | Enchantment — Aura | Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. |
Poison-Tip Archer | 2BG | Creature — Elf Archer | Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life. 2/3 |
Krark-Clan Shaman | R | Creature — Goblin Shaman | Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. 1/1 |
Banishment Decree | 3WW | Instant | Put target artifact, creature, or enchantment on top of its owner's library. |
Rootwater Thief | 1U | Creature — Merfolk Rogue | {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles. 1/2 |
Initiate of Blood | 3R | Creature — Ogre Shaman | {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. 2/2 |
Undead Augur | BB | Creature — Zombie Wizard | Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. 2/2 |
Satsuki, the Living Lore | GW | Legendary Creature — Human Druid | {T}: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki, the Living Lore dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand. 1/3 |
Now I Know My ABC's | 1UU | Enchantment | At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. |
Sangromancer | 2BB | Creature — Vampire Shaman | Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3 |