M:tG card similarity search
1R · Creature — Goblin
Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2
Name | Mana | Type | Text |
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Retriever Phoenix | 3R | Creature — Phoenix | Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. 2/2 |
Daybreak Combatants | 2R | Creature — Human Warrior | Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Minsc & Boo, Timeless Heroes | 2RG | Legendary Planeswalker — Minsc | When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander. Loyalty 3 |
Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
A-Asari Captain | 1RW | Creature — Human Samurai | Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 2/1 |
Agility Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. |
Goblin Lackey | R | Creature — Goblin | Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1 |
Night Revelers | 4R | Creature — Vampire | Night Revelers has haste as long as an opponent controls a Human. 4/4 |
Zirilan of the Claw | 3RR | Legendary Creature — Viashino Shaman | {1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. 3/4 |
Sprite Dragon | UR | Creature — Faerie Dragon | Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. 1/1 |