M:tG card similarity search
2R · Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Name | Mana | Type | Text |
---|---|---|---|
Esper | Plane — Alara | Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn. | |
Resistance Reunited | 1W | Instant | Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. |
Pheres-Band Warchief | 3G | Creature — Centaur Warrior | Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample. 3/3 |
Éowyn, Fearless Knight | 2RW | Legendary Creature — Human Knight | Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4 |
Hammer of Nazahn | 4 | Legendary Artifact — Equipment | Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4} |
Goro-Goro and Satoru | UBR | Legendary Creature — Goblin Human | Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn. 3/4 |
Kamahl's Will | 3G | Instant | Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. |
Barbarian Class | R | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste. |
Empyrean Eagle | 1WU | Creature — Bird Spirit | Flying Other creatures you control with flying get +1/+1. 2/3 |
Ghost Tactician | 4W | Creature — Spirit Spellshaper | {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. 2/5 |