M:tG card similarity search
1RR · Creature — Goblin Warrior
Goblin spells you cast cost {1} less to cast. Goblins you control have haste. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Sootstoke Kindler | 1B/R | Creature — Elemental Shaman | Haste {T}: Target black or red creature gains haste until end of turn. 1/1 |
Uvilda, Dean of Perfection | 2U | Legendary Creature — Djinn Wizard | {T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way." 2/2 |
Goldwardens' Gambit | 6RR | Sorcery | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it. |
Goblin Glider | 1R | Creature — Goblin | Flying Goblin Glider can't block. 1/1 |
Kyren Glider | 1R | Creature — Goblin | Flying Kyren Glider can't block. 1/1 |
Vadrik, Astral Archmage | 1UR | Legendary Creature — Human Wizard | If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2 |
Hollow Marauder | 6B | Creature — Specter Rogue | This spell costs {1} less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. 4/2 |
Kargan Warleader | 1RW | Creature — Human Warrior | Other Warriors you control get +1/+1. 3/3 |
Goma Fada Vanguard | 1R | Creature — Human Warrior | Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. 2/2 |
Bladehold War-Whip | 1RW | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W} |