M:tG card similarity search
2R · Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
| Name | Mana | Type | Text |
|---|---|---|---|
| Scaled Nurturer | 1G | Creature — Dragon Druid | {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. 0/2 |
| Lathnu Hellion | 2R | Creature — Hellion | Haste When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. 4/4 |
| Gandalf, Westward Voyager | 3GU | Legendary Creature — Avatar Wizard | Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.) 5/5 |
| Accelerate | 1R | Instant | Target creature gains haste until end of turn. Draw a card. |
| Expedite | R | Instant | Target creature gains haste until end of turn. Draw a card. |
| A-Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5 |
| Impatient Iguana | 1R | Creature — Lizard Wizard | If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste 2/1 |
| Coal Hill School | Plane — Earth | Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand. | |
| Arclight Phoenix | 3R | Creature — Phoenix | Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. 3/2 |
| History of Benalia | 1WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn. |