Card Codex

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17 May 2024: Card library updated.

God-Eternal Bontu

3BB · Legendary Creature — Zombie God

Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 5/6

Similar cards

Color identity:
NameManaTypeText
Eelectrocute 1RInstant Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
Mystic Snake 1GUUCreature — Snake Flash When Mystic Snake enters the battlefield, counter target spell. 2/2
Nissa, Steward of Elements XGULegendary Planeswalker — Nissa [+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands. Loyalty X
Nemata, Primeval Warden 2BGLegendary Creature — Treefolk Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card. 3/4
Torch the Tower RInstant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Courser of Kruphix 1GGEnchantment Creature — Centaur Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 2/4
Young Necromancer 4BCreature — Human Warlock When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. 2/3
Noggle Hedge-Mage 2U/RCreature — Noggle Wizard When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker. 2/2
Hex, Kellan's Companion 1GLegendary Creature — Dog Haste Whenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it. Whenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield. 1/1
Mardu Warshrieker 3RCreature — Orc Shaman Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. 3/3
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