M:tG card similarity search
W · Creature — Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life. 0/4
Name | Mana | Type | Text |
---|---|---|---|
Flamekin Herald | 2R | Creature — Elemental Wizard | Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
Centaur Healer | 1GW | Creature — Centaur Cleric | When Centaur Healer enters the battlefield, you gain 3 life. 3/3 |
Savannah Sage | 1W | Creature — Cat Cleric | When Savannah Sage enters the battlefield, you gain 2 life. 2/2 |
Skyclave Cleric | 1W | Creature — Kor Cleric | When Skyclave Cleric enters the battlefield, you gain 2 life. 1/3 |
Inspiring Cleric | 2W | Creature — Vampire Cleric | When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2 |
Mine Worker | 2 | Artifact Creature — Assembly-Worker | {T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead. 2/1 |
Blessed Reversal | 1W | Instant | You gain 3 life for each creature attacking you. |
Feast of Blood | 1B | Sorcery | Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life. |
Gutless Ghoul | 2B | Snow Creature — Zombie | {1}, Sacrifice a creature: You gain 2 life. 2/2 |
Honorable Scout | W | Creature — Human Soldier Scout | When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. 1/1 |