M:tG card similarity search
6 · Legendary Artifact
Spells your opponents cast cost {2} more to cast. At the beginning of your end step, each opponent loses 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Stinging Cave Crawler | 2B | Creature — Insect Horror | Deathtouch Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life. 1/3 |
Liliana, Untouched by Death | 2BB | Legendary Planeswalker — Liliana | [+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. [−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. [−3]: You may cast Zombie spells from your graveyard this turn. Loyalty 4 |
Zenith Chronicler | 2 | Artifact Creature — Phyrexian Construct | Whenever a player casts their first multicolored spell each turn, each other player draws a card. 3/1 |
Caress of Phyrexia | 3BB | Sorcery | Target player draws three cards, loses 3 life, and gets three poison counters. |
Song of the Worldsoul | 4WW | Enchantment | Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.) |
Regal Bloodlord | 3WB | Creature — Vampire Soldier | Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. 2/4 |
Brine Giant | 6U | Creature — Giant | This spell costs {1} less to cast for each enchantment you control. 5/6 |
Inexorable Tide | 3UU | Enchantment | Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Archwing Dragon | 2RR | Creature — Dragon | Flying, haste At the beginning of the end step, return Archwing Dragon to its owner's hand. 4/4 |
Courageous Resolve | 2W | Instant | Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. |