Card Codex

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17 May 2024: Card library updated.

Godhunter Octopus

5U · Creature — Octopus

Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. 5/5

Similar cards

Color identity:
NameManaTypeText
Immortal Obligation 1WInstant Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Maggot Therapy 2BEnchantment — Aura Flash Enchant creature Enchanted creature gets +2/-2.
Echoing Calm 1WInstant Destroy target enchantment and all other enchantments with the same name as that enchantment.
Opportunistic Dragon 2RRCreature — Dragon Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. 4/3
Primeval Light 3GSorcery Destroy all enchantments target player controls.
Leeching Licid 1BCreature — Licid {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. 1/1
Defensive Stance UEnchantment — Aura Enchant creature Enchanted creature gets -1/+1.
Pemmin's Aura 1UUEnchantment — Aura Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enthralling Hold 3UUEnchantment — Aura Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
Tragic Arrogance 3WWSorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
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