M:tG card similarity search
5U · Creature — Octopus
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. 5/5
Name | Mana | Type | Text |
---|---|---|---|
River's Favor | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. |
Siegecraft | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+4. |
Unholy Strength | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1. |
Merseine | 2UU | Enchantment — Aura | Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability. |
Frozen Solid | 1UU | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it. |
Orzhov Advokist | 2W | Creature — Human Advisor | At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. 1/4 |
Frenzied Trapbreaker | Creature — Werewolf | {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 | |
Primal Frenzy | G | Enchantment — Aura | Enchant creature Enchanted creature has trample. |
Zhuge Jin, Wu Strategist | 1UU | Legendary Creature — Human Advisor | {T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared. 1/1 |
Privileged Position | 2G/WG/WG/W | Enchantment | ({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) |