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17 May 2024: Card library updated.

Gods' Hall Guardian

5W · Creature — Cat

Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/6

Similar cards

Color identity:
NameManaTypeText
Tariel, Reckoner of Souls 4RWBLegendary Creature — Angel Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. 4/7
Jelenn Sphinx 3WUCreature — Sphinx Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5
Sight of the Scalelords 4GEnchantment At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Tarrian's Soulcleaver 1Legendary Artifact — Equipment Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}
Akroma, Angel of Fury 5RRRLegendary Creature — Angel This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6
Grasping Giant 5WCreature — Giant Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. 5/7
Rimewall Protector 1UUCreature — Giant Wizard Ward {1} When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. 3/4
Sprouting Renewal 2GSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
Savior of the Sleeping 2WCreature — Human Knight Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. 2/3
Sanguinary Mage 1RCreature — Vampire Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
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