Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gods Willing

W · Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Similar cards

Color identity:
NameManaTypeText
Rainbow Vale Land {T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Myr Convert 2Artifact Creature — Phyrexian Myr Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color. 2/1
Veil of Secrecy 1UInstant — Arcane Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Ballroom Brawlers 3WWCreature — Human Warrior Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. 3/5
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Great Teacher's Decree 3WSorcery Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Goblin Balloon Brigade RCreature — Goblin Warrior {R}: Goblin Balloon Brigade gains flying until end of turn. 1/1
Karametra's Blessing WInstant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Frost Giant 3RRRCreature — Giant Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 4/4
Bane's Invoker 1WCreature — Human Cleric Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2
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