Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goggles of Night

1U · Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Tamanoa RGWCreature — Spirit Whenever a noncreature source you control deals damage, you gain that much life. 2/4
Erratic Visionary 1UCreature — Human Wizard {1}{U}, {T}: Draw a card, then discard a card. 1/3
Facet Reader 1UCreature — Human Wizard {1}, {T}: Draw a card, then discard a card. 1/2
Research Assistant 1UCreature — Human Wizard {3}{U}, {T}: Draw a card, then discard a card. 1/3
Teferi's Protege 2UCreature — Human Wizard {1}{U}, {T}: Draw a card, then discard a card. 2/3
Thought Courier 1UCreature — Human Wizard {T}: Draw a card, then discard a card. 1/1
Honden of Seeing Winds 4ULegendary Enchantment — Shrine At the beginning of your upkeep, draw a card for each Shrine you control.
Circuit Mender 3Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
Willow-Wind 4UCreature — Elemental Flying When Willow-Wind enters the battlefield, scry 2. 3/4
Howling Gale 1GInstant Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Page 244