M:tG card similarity search
5B · Creature — Djinn
{1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Seal of the Guildpact | 5 | Artifact | As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is. |
Spirit Shackle | BB | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. |
Puncture Bolt | 1R | Instant | Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. |
Vampirism | 1B | Enchantment — Aura | Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
Esper Battlemage | 2U | Artifact Creature — Human Wizard | {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. 2/2 |
Territorial Gorger | 3R | Creature — Gremlin | Trample Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. 2/2 |
Wall of Bone | 2B | Creature — Skeleton Wall | Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 1/4 |
Jhessian Zombies | 4UB | Creature — Zombie | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.) 2/4 |
Escaped Shapeshifter | 3UU | Creature — Shapeshifter | As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. 3/4 |
Steel of the Godhead | 2W/U | Enchantment — Aura | Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked. |