Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gold-Forge Garrison

· Land

(Transforms from Golden Guardian.) {T}: Add two mana of any one color. {4}, {T}: Create a 4/4 colorless Golem artifact creature token.

Similar cards

Color identity:
NameManaTypeText
Sanguine Evangelist 2WCreature — Vampire Cleric Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. 2/1
Chatterstorm 1GSorcery Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Chatter of the Squirrel GSorcery Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Westvale Abbey Land {T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Sonic Screwdriver 3Artifact {T}: Add one mana of any color. {1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {3}, {T}: Target creature can't be blocked this turn.
Beast Attack 2GGGInstant Create a 4/4 green Beast creature token. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shadowbeast Sighting 3GSorcery Create a 4/4 green Beast creature token. Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Savage Conception 3GGSorcery Create a 3/3 green Beast creature token. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Hunting Pack 5GGInstant Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Paradise Druid 1GCreature — Elf Druid Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. 2/1
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