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17 May 2024: Card library updated.

Gold-Forged Thopteryx

WU · Artifact Creature — Dinosaur Thopter

Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 1/3

Similar cards

Color identity:
NameManaTypeText
Vorinclex, Monstrous Raider 4GGLegendary Creature — Phyrexian Praetor Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. 6/6
Snow Devil 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
Strict Proctor 1WCreature — Spirit Cleric Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. 1/3
Gatebreaker Ram 2GCreature — Sheep Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2
Leyline of Singularity 2UUEnchantment If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
Faithbound Judge 1WWCreature — Spirit Soldier Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb {5}{W}{W} 4/4
Cloudsteel Kirin 2WArtifact Creature — Equipment Kirin Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2
This Town Ain't Big Enough 4UInstant This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
Shifting Loyalties 5USorcery Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
Priest of Possibility 1WCreature — Kor Cleric When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
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