Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goldberry, River-Daughter

1U · Legendary Creature — Nymph

{T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. 1/3

Similar cards

Color identity:
NameManaTypeText
Meteor Crater Land {T}: Choose a color of a permanent you control. Add one mana of that color.
Quicksilver Geyser 4UInstant Return up to two target nonland permanents to their owners' hands.
Qasali Slingers 4GCreature — Cat Warrior Reach Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment. 3/5
Lifespinner 3GCreature — Spirit {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle. 3/3
Beasts of Bogardan 4RCreature — Beast Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent. 3/3
Tajuru Preserver 1GCreature — Elf Shaman Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1
Luxior, Giada's Gift 1Legendary Artifact — Equipment Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker {1} Equip {3}
High Priest of Penance WBCreature — Human Cleric Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. 1/1
Trickbind 1UInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Inspiring Call 2GInstant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Page 168