M:tG card similarity search
4 · Legendary Artifact — Vehicle
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/6
Name | Mana | Type | Text |
---|---|---|---|
Word of Undoing | U | Instant | Return target creature and all white Auras you own attached to it to their owners' hands. |
Brawl-Bash Ogre | 2BR | Creature — Ogre Warrior | Menace (This creature can't be blocked except by two or more creatures.) Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn. 3/3 |
Undersea Invader | 4UU | Creature — Giant Rogue | Flash Undersea Invader enters the battlefield tapped. 5/6 |
Zareth San, the Trickster | 3UB | Legendary Creature — Merfolk Rogue | Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. 4/4 |
Syr Alin, the Lion's Claw | 3WW | Legendary Creature — Human Knight | First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. 4/4 |
Annie Flash, the Veteran | 3RGW | Legendary Creature — Human Rogue | Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. 4/5 |
Adarkar Valkyrie | 4WW | Snow Creature — Angel | Flying, vigilance {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. 4/5 |
Armory Paladin | 1RW | Creature — Human Knight | Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3 |
Mountain Mover | 2R | Artifact — Vehicle | Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3 |
Mindslaver | 6 | Legendary Artifact | {4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) |