Card Codex

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17 May 2024: Card library updated.

Golden Demise

1BB · Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Nausea 1BSorcery All creatures get -1/-1 until end of turn.
Rags 2BBSorcery All creatures get -2/-2 until end of turn.
Shrivel 1BSorcery All creatures get -1/-1 until end of turn.
Biting Rain 2BBSorcery All creatures get -2/-2 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Stench of Decay 1BBInstant Nonartifact creatures get -1/-1 until end of turn.
Holy Light 2WInstant Nonwhite creatures get -1/-1 until end of turn.
Arms of Hadar 3BSorcery Creatures target player controls get -2/-2 until end of turn.
Festergloom 2BSorcery Nonblack creatures get -1/-1 until end of turn.
Take the Fall UInstant Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
Desert's Due 1BInstant Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
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