M:tG card similarity search
1GU · Sorcery
Draw a card for each different power among creatures you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Spare from Evil | 1W | Instant | Creatures you control gain protection from non-Human creatures until end of turn. |
| Needle Drop | R | Instant | Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card. |
| Ugin's Insight | 3UU | Sorcery | Scry X, where X is the highest mana value among permanents you control, then draw three cards. |
| Abyssal Hunter | 3B | Creature — Human Assassin | {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. 1/1 |
| Maze Glider | 5U | Creature — Elemental | Flying Multicolored creatures you control have flying. 3/5 |
| Teachings of the Archaics | 2U | Sorcery — Lesson | If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. |
| Temur Battle Rage | 1R | Instant | Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. |
| Contest of Claws | 1G | Sorcery | Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
| Dakkon Blackblade | 2WUUB | Legendary Creature — Human Warrior | Dakkon Blackblade's power and toughness are each equal to the number of lands you control. */* |
| Soulknife Spy | 2U | Creature — Elf Rogue | Whenever Soulknife Spy deals combat damage to a player, draw a card. 3/2 |