Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Golden-Tail Disciple

2W · Enchantment Creature — Fox Monk

Lifelink 2/3

Similar cards

Color identity:
NameManaTypeText
Raff, Weatherlight Stalwart WULegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. 1/3
Teshar, Ancestor's Apostle 3WLegendary Creature — Bird Cleric Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) 2/2
Trained Arynx 1WCreature — Cat Beast Mount Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/1
Cavalier of Night 2BBBCreature — Elemental Knight Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield. 4/5
Outlaw Stitcher 3UCreature — Human Warlock When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/4
Kalemne's Captain 3WWCreature — Giant Soldier Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. 5/5
Guided Strike 1WInstant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
Relentless Advance 3USorcery Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Felidar Retreat 3WEnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Archetype of Courage 1WWEnchantment Creature — Human Soldier Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike. 2/2
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